Hikikomori: A Solo RPG Thing - Will you save yourself or become worse?


Hikikomori: A Solo RPG Thing

There are several reasons to play a solo RPG like Hikikomori: if you don’t have any friends,  if you have friends, but they don’t like you or don’t play your RPGs. Maybe you don’t want to go all the way outside your house to find people to play. Maybe you don’t like leaving your house at all.  If you agreed with any of these, then this game might be for you. This RPG is called Hikikomori and it is about shut ins from Japan. The game is one of the indie RPGs I found on  Yaruki Zero Games, it’s a different sort of game that youplay all by yourself. Just grab a copy of the manual, paper, a pen, and a ton of d10s. In this game you have shut yourself away in your room for a long period of time. It is hard for you to do many of the things that normal people do like go outside or feel good about yourself.  Your character most likely has unsavory elements about them that make them feel bad.  The key stat for this system is hope. you are trying to get your character’s hope up so that they can be a functioning member of society. Well, maybe you don’t want that, and will watch your character fall into the abyss.


This Hikikomori will only talk with people using notes under the door.

Setting up the game is easy. You decide what kind of shut in you would like to be first. You can pick a trait then roll two others. Those traits will guide your game. If you get good ones like rescuer you can easily snowball and have good things happen. If you have bad traits  like delusion or perversion things can get worse for you. Traits don’t decide everything though.

Imaginary Pudding Friends

In the game you can have imaginary friends which will like or hate you.

Everyday you have to follow what up to three traits tell you to do. After that you can pick the things you would like to do.  You can only pick from the general actions or special actions for your traits. This is where you can decide if you would like things to go well or if you would like bad things to happen to you. Everyday you could chose to commit suicide for instance.  Rolling the dice will decide if you actually do or not though. When I played I didn’t want too many bad things to happen, but I did try to keep enough of them to keep it interesting. For instance: several days I kept losing my delusion and my imaginary friend would give it back to me.


It can be very hard to get your character to go outside. Once you get them outside you might not even be able to do much.

One of the more disturbing things about the manual for this game is that there is perversion. The person who made the game suggests you take lolicon and then one of the things that happen with perversion is that you go out and act on it. Why would you suggest people take that and then put in that you act on it? Overall this is not a game for kids as you might guess. This game has a lot of adult themes.


Having a rescuer can really help you get more hope dice.

This game was better overall than I thought it would be when I started. I had some fun playing it even though you can manipulate the results.  This game is more like a diary than a real role playing game in the end. If you are used to doing play by post this will probably feel similar, only no one will respond to your writing.  If you do role play in a group and like the interaction with other people this is not for you. But imagine that a game about shut ins is not for outgoing people. So all you shut ins, loners, and bored play by posters there is a role play game for you to do alone and it is Hikikomori.

About Pink Prinny

A teacher by trade, Pink Prinny is a lover of all types of manga and anime. She has a near encyclopedic knowledge of Shojo and wants to bring the truth about good and bad anime.

One comment

  • Declan
    Mar 5, 2015 @ 16:34 pm

    In my personal opinion, I quite enjoyed this game after checking it out.

    It was a very though-provoking and deep psychological game with an interesting idea and endless possibilities. It helps with learning new ways or styles of writing creative work such as fanfiction, short stories etc.


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