When we saw them claim this game was “FTL meets Lego” we were a bit concerned. You don’t just go throwing around two such awesome names. But Solar Storm may have just found a good way to combine elements from both of these.
The “Lego” Aspect of Solar Storm
Perhaps the most interesting aspect for us is ship building. While we love any game that has this some of the systems bog down the gameplay by making the building take too long. This one is going to use the grid-based style that has worked so often to simplify things.
In many ways the system is completely flexible so you can make ships that don’t fit with your normal expectations of design. Make a jagged ship that looks a bit odd or try a nonsensical geometric shape.
The “FTL” Aspect of Solar Storm
The game will have random star systems just like that previous game. There will also be unique events as you would expect. Over the course of your adventure you will be able to pick up new parts to improve the ship as well.
The Unique Solar Storm Gameplay
A major part that distinguishes it from the other games is the fact that you will have environmental hazards in the game. You will have to outrun solar storms to survive. We do wonder what mechanics this adds to the game when you are in ship view.
The Solar Storm Team
The team itself is extremely indie. In fact at this point in time they only have four main members:
- John Harrison does the programming
- Kieran Mathers represents the team and is the creative lead
- Tom Hallam works on the art
- Katie Sutton works on web content
So if you like supporting smaller teams, and we know some of you do, then this is yet another reason to look at the game.
Supporting Solar Storm
Try out the demo before you decide to support the game. The rewards vary from copies all the way up to heading out to London to meet with the team. So if you enjoy the demo give their Kickstarter some attention.


