It has been a bit of slow news day but we noticed something interesting. Hundreds of companies are rushing to set up a mobile network for gaming. We are going to discuss why that is and why we are going to see more of it.
Mobile Networks and the Money
The main reason that so many companies are rushing to do this is the money. Affiliated gaming networks like Steam, Origins and Desura have been shown to be proven moneymakers. As of yet there is no clear winner out of the mobile market in the same area. Therefore we have hundreds of companies either basing their core on this or offering services in the area.
The Mobile Network and Competition
While we cannot say whether this will be good for gamers it will be good for developers. Companies are going to be jockeying for developers to join their networks, such as Everyplay. Getting a big name for one company is a loss for all others. So developers should get highly competitive rates and more funding. Other networks like Spil try a different approach with a focus on tablets.
The Mobile Network and the Commercial Approach
While even platforms like Steam are becoming more social almost all the mobile platforms have a focus on it. Players will be “encouraged” to share more online and also have more ads on a few of the services than you would see normally. Of course in the current market we’re seeing console ads online and more PC ads.
The Mobile Network and Gaming
We doubt this will have much of an impact on the genre to hurt or help it. The bar cannot get much lower than most games on this platform set it. Perhaps the quality could go up some with more funds but we are not holding our breath.
The biggest impact? We are going to continue to see the mobile market grow while consoles and PC markets shrink. Multiple industry studies have shown this. The change is probably not enough to cause a real problem, but it could add up over the years. If you think that is impossible then do the research yourself. You may find the results interesting.

