Lords of Uberdark Alpha 39 was released and it has quite a few changes.
Change List
- Broke Zombi and Tree and Water
- Got debris working in inventory (partially complete)
- Got inhand weapons working again
- Show object stack counts
- Helper function to add to inventory
- Rotate objects as they’re moved in inventory
- Click and drag objects in player inventory
- Draw objects in player inventory
- Spawn each templated object into player’s inventory on start
- Made torches and spikes throwable
- Added lord dorf object
- Added sword object
- Added spear object
- Added knife object
- Added club object
- Added anvil object
- Added heavy axe object
- Added heavy pick object
- Added player object
- Added automatic object loading (all in directory)
- Added TEMPLATE.TXT file to every object
- Improved object collisions and stacking
- Rewrote object system
- Fixed problem with player-object collisions
- Changed exit to shift-escape
The zombi being broken means that now you just have the model. It is in your inventory you can place it on the ground to look at. The lord dorf model works the same as the zombi.
The new objects like sword, spear, knife, club, and other handheld items are now in the inventory. You can click on them and they will be in your hand or drag them out of the inventory and throw them on the ground.
The new inventory is pretty nice. It will be better though when it looks like a backpack instead of a pretend backpack. I enjoy being about to just pull things out of the inventory instead of memorizing all the buttons.
While some parts of the game have been broken, getting an inventory for Lords of Uberdark Alpha 39 was a great milestone and we can’t wait to see what is going to happen next. Don’t forget if you don’t have a copy you can buy one here.





