Lords of Uberdark got the promised update today. The update does not have all the nice models that were shown in the picture, but it does have a few like the basic dorf and the firepit.
New Features to Lords of Uberdark
- Added ponds to map generation
- Added basic dorf model
- Added firepot model
- Added model loading, rendering and animation
- Added copper ore material type
- Added tin ore material type
- Added key to jump (Space)
- Added key to lock view at 45′ angles (Shift)
- Added key to cycle day/night (C)
- Added key to export map (F7)
- Added key to import map (Shift-F7)
- Added key to place firepots (F)
- Added new textures for ore nuggets
The firepit looks nice, but I am unsure if you can do anything with it yet. The dorf model appears to just be there to look at how it is animated. The cycling through the day and night is very pretty. I wish the night looked a bit less like sunset though.
Changes or Fixes
- Changed terrain rendering to improve speed
- Changed mouse cursor to show when in tab menu
- Changed escape key to only exit game when in tab menu
- Changed texture loading to handle errors better
- Fixed problem with mouse input sometimes not working
Aaron removed the fluid dynamic that caused water to flow back in if you dug below water level. He is still working on it and has the code ready to put back in.
Lords of Uberdark still has a long way to go, but the new update is nice. It gives a feel for the direction the game is going in. It is great that he is taking his time to make everything look really nice. If you were expecting a ton of new content you will be disappointed though.
Update: The new update 36 has come out. To find out about the new content check out our new post.



