Would you like to see an evolution of the traditional “Army Men” gameplay? Well then we have a game for you. The Mean Greens: Plastic Warfare attempts to reinvent the classic formula.
Modern, Plastic Warfare
If you ever played Army Men: Sarge’s Heroes you get the basic idea of this game. However there is so much more to the game than that. Zip lines, destructible parts of the environment and jump pads all liven up the normal gameplay.
This game is an attempt to vastly improve on the classic formula. So far the game looks amazing and we wonder where things will go from here.
Incredible environments like this feature moving platforms and hazards which spice up the gameplay. And it is always awesome to fight in a giant bath tub.
The Mean Greens: Plastic Warfare Environments
By far the biggest draw in this game appears to be the environments. You have your normal “kill everyone” and “capture-the-flag” gameplay but you also have different game modes.
Lighting tons of candles on a cake and freeing a T-Rex from an icy prison are just two win conditions.
We are excited to see what kind of punch the bazooka packs.
The Mean Greens: Plastic Warfare Weaponry
So for we’ve seen the traditional weapons you would expect in an “Army Men” game. Rifles, flamethrowers and bazookas are all essential to any game like this. We hope that that add some new, amazing weapons after the launch.
Fighting atop a giant cake and bouncing off of Jell-O are just two fun parts of this map.
The Mean Greens: Plastic Warfare and Content
We know quite a bit about the game so far. Here is a quick rundown for you:
There are 10 5 VS. 5 maps
Players can dodge, jump and roll out of enemy fire
Multiple mission objectives with environments that move around you
So far this looks like a very solid base game. Hopefully they will add options such as Steam Workshop or even an editor down the line. It runs on Unreal Engine 4 so that should be possible.
Working with your team to grab objectives is essential.
The Mean Greens: Plastic Warfare Development Team
Designers at Virtual Basement are taking the lead on this game. They are an international development group known for their work on Ark: Survival Evolved. Additional work comes from Code HQ, a coding agency for those who want to simplify the process.
Some maps will even have different physics, such as the underwater level seen here.
On The Mean Greens: Plastic Warfare Release
If the game appeals to you then check them out at: http://www.themeangreens.com/. We will of course be keep track of the game and offer a review for you after the December 8th release on Steam.
Scholar is a former Journalist and Researcher. He now handles this site as a hobby. The writers here do it out of love for gaming, not for the money.