Lords of Uberdark Alpha 37 is pretty impressive. The game has been changed quite a bit since the last version.
New Lords of Uberdark Alpha 37 changes:
- Added sun and moon
- Added automatic zombi spawn
- Added automatic day/night cycle
- Added code to crossfade music
- Added system for modelized material types (torch/spike)
- Added spike model
- Added torch model / removed firepot
- Added grimstone material type
- Added crystal rock material type (undiggable)
- Added music system
- Added ogg vorbis support
- Added rudimentary sound system
- Added directory structure
- Added Windows icon
- Added roots material type
- Added first-round fluid simulation
- Added inverse mouse option
- Added swimming and submersion
- Changed lighting system to handle lights more efficiently
- Changed random terrain generator to handle larger maps
- Changed trees to be choppable
- Changed fluid rendering system again (shore)
- Changed fluid rendering system again (depth)
- Changed pick so it damages zombies
- Improved improvement to improve distance =P
- Changed terrain rendering to improve distance
- Changed material hardness system
- Fixed bug with material collection
- Fixed zombi attack bug
- Fixed problem with TGA files not respecting origin
The game is really shaping up. Having the zombies spawn makes a big difference to the feel of the game. They can really pile up now. It adds an element of danger to the game that wasn’t there before.
The music and sounds are quite nice. You can hear things like the changes between night and day or the swinging of your tool. It is starting to get immersive.
The game now has the ability to chop down trees, which looks weird at first. Each part of the trees turns into a mineral shape and the tree gets smaller until you chop it all the way down.
The new visual for the moon is quite stunning.
Sinking in the water seems strange after walking on it for so long, but the fluid mechanics look nice so far.
Torches, which have been added, are way more useful than firepots. They have a white light that is really bright. It needs some fire on it though.
After the last few patches, I did not expect to see this much done for Lords of Uberdark Alpha 37. I am impressed with what Aaron and his team have gotten done. I can’t wait to see what else they do with this game in the future. Also Aaron put up sketches of goblins to look over check them out at his kickstarter.