Lords of Uberdark Alpha 37

2011-10-10_00004

Lords of Uberdark Alpha 37 is pretty impressive. The game has been changed quite a bit since the last version.

Lords of the Uberdark Alpha 37 Chopping Down Trees

New Lords of Uberdark Alpha 37 changes:

  •   Added sun and moon
  •   Added automatic zombi spawn
  •   Added automatic day/night cycle
  •   Added code to crossfade music
  •   Added system for modelized material types (torch/spike)
  •   Added spike model
  •   Added torch model / removed firepot
  •   Added grimstone material type
  •   Added crystal rock material type (undiggable)
  •   Added music system
  •   Added ogg vorbis support
  •   Added rudimentary sound system
  •   Added directory structure
  •   Added Windows icon
  •   Added roots material type
  •   Added first-round fluid simulation
  •   Added inverse mouse option
  •   Added swimming and submersion
  •   Changed lighting system to handle lights more efficiently
  •   Changed random terrain generator to handle larger maps
  •   Changed trees to be choppable
  •   Changed fluid rendering system again (shore)
  •   Changed fluid rendering system again (depth)
  •   Changed pick so it damages zombies
  •   Improved improvement to improve distance =P
  •   Changed terrain rendering to improve distance
  •   Changed material hardness system
  •   Fixed bug with material collection
  •   Fixed zombi attack bug
  •   Fixed problem with TGA files not respecting origin
    Lords of Uberdark Alpha 37 Zombie Clipping

    Lots of zombie clipping problems. They will try to attack you through walls.

The game is really shaping up. Having the zombies spawn makes a big difference to the feel of the game. They can really pile up now. It adds an element of danger to the game that wasn’t there before.

Lords of Uberdark Alpha 37

Look at the Zombies spawning now.

The music and sounds are quite nice. You can hear things like the changes between night and day or the swinging of your tool. It is starting to get immersive.

The game now has the ability to chop down trees, which looks weird at first. Each part of the trees turns into a mineral shape and the tree gets smaller until you chop it all the way down.

The new visual for the moon is quite stunning.

Lords of Uberdark Alpha 37 Moon

I love looking at the beautiful new moon added this patch.

Sinking in the water seems strange after walking on it for so long, but the fluid mechanics look nice so far.

Water in my house

I don't know how it happened, but when I got into my castle there was water in it high enough to sink in.

Torches, which have been added, are way more useful than firepots. They have a white light that is really bright. It needs some fire on it though.

Torches

The brand new torches look nice and are very handy for digging tunnels.

After the last few patches, I did not expect to see this much done for Lords of Uberdark Alpha 37. I am impressed with what Aaron and his team have gotten done.  I can’t wait to see what else they do with this game in the future. Also Aaron put up sketches of goblins to look over check them out at his kickstarter.

 

 

Wall Spikes

Here you can see the new wall spikes.

SHARE THIS POST

  • Facebook
  • Twitter
  • Myspace
  • Google Buzz
  • Reddit
  • Stumnleupon
  • Delicious
  • Digg
  • Technorati
Author: Pink Prinny View all posts by
A teacher by trade, Pink Prinny is a lover of all types of manga and anime. She has a near encyclopedic knowledge of Shojo and wants to bring the truth about good and bad anime.

Leave A Response


one + = 9