The newest edition to the Dungeon Defenders Steam lineup is also the most impressive. The Summoner has no auto attack, but he does not really need it. He is destined to become essential to any good defense.
The Dungeon Defenders Summoner – Now You’re Playing With Power
The Dungeon Defenders Summoner has something that makes him (it?) very valuable. He uses his own defense uses, apart from the party total. This means that if you have say, a Barbarian, a Summoner and one other character you can dominate most anything. This is extremely valuable. He can also equip two pets, which is quite handy.
The Dungeon Defenders Summoner – Playing a New Game
The Summoner does not actually have an auto. In exchange for this, he is incredibly powerful. His archer minions can take out fliers and hit bosses. His Orcs, Ogres, and Mage minions can block off entire areas easily. His only drawback is that he has no way to wall off an area except throwing bodies at it. But oh, does he ever have some bodies to throw.
Abilities 7, 8, and 9 are for those who want to control their minions outside of the top-down view. They are really only useful if you need a sort of “Honor Guard” to get you into an area with a lot of gems. Use the top-down view most of the time. However he can still deal good damage outside of it due to his pets if you prefer that way.
The Summoner – You Can’t Touch This, Literally
The Summoner can become completely invulnerable by hitting 2 or 3. He still has to leave the invulnerability to pick up gems. However you can go to an area where you know many monsters will be dying before the match starts and become invulnerable there. Then, when it is safe, just grab them all.
This also makes it practically impossible for bombers or ogres to kill him. You can simply turn invulnerable when they want to attack. He can also fly by holding jump. At the time of this writing, he can even double jump if you time it right. This allows him to grab gems then jump to safety.
The Dungeon Defenders Summoner – Total Battlefield Control
As the Summoner, you want to spend most of the time in the top-down view. From this view he can not only summon units outside of his normal range, but he can repair and upgrade ANY allied unit. That is right, you can repair anything from anywhere. It also allows you to scout where enemies are coming out. You do want to boost his casting rate up also, because his RTS view allows him to reinforce any area where things are going bad. He can even summon, repair and upgrade multiple units at once.
The Dungeon Defenders Summoner – Flash Heal
If things are going really bad, you can use the #0 key to activate Flash Heal. If you do it in the top-down view while phased out, it only heals your units. The best thing to do is find out which side is hurting and move out of strategic view. If you use it in normal view, it will heal all allied defenses in the area. It also has quite a large radius.
Where to get him and Other Tips
We personally like to play this game on Steam. He is $3.99 USD at the moment, and well worth it. The game can also be acquired from Desura and other sources. Be sure to visit the official Dungeon Defenders site. As a final tip, remember that many of your minions can step near or in allied traps. This works especially well with the series EV traps. When playing him, I like to listen to “In the Dark of the Night” from Anastasia. This is so I can hear “Come my minions, rise for your master!”














